Juan Diego Serrato
Software Engineer | BSc Computer Science | Minor in Business | Mechanical Engineering Technology
Fullstack
Engineering Portfolio
A minimalist web application built to showcase multi-disciplinary engineering projects
Jobsheets
A full-stack web app for tracking job applications through every stage of the hiring process. Log applications, update statuses, and view stats on your job search progress — all in one place.
Low Level C
Down The Hill | Systems Programming Project
2D monochrome game for the Atari ST interfacing directly with Motorola 68000 hardware. Features a custom C raster library and a double-buffering system synchronized to 70Hz VSYNC for flicker-free performance.
co-developer: Diego Gonzalez
Custom Linux Shell
Functional command-line interface handling process forking, piping, and I/O redirection using Unix system calls. Click image for technical specifications.
co-developer: Depanshu Suyal
Multi Threaded Chat Application
Real-time server-client architecture supporting concurrent users via multi-threading and socket programming. Click image for technical specifications.
co-developer: Depanshu Suyal
AI
AI Powered Insurance Portfolio Optimizer
Supervised learning model to predict insurance risk and uses search algorithms to select an optimal set of clients to maximize profit within a fixed startup budget.
co-developers: Shoun Shajan, Kieran Randall
Evolutionary Reinforcement Learning Agents
A research simulation investigating the Baldwin Effect by evolving a population of Reinforcement Learning agents (Hunter vs. Prey) using a custom Genetic Algorithm and Function Approximation.
co-developers: Shoun Shajan, Kieran Randall
Distributed Systems
v1: Microsevices and Socket Programming
Developed a crossword puzzle game using a Microservices architectural style. Engineered a custom TCP/UDP communication protocol to coordinate game logic with a standalone Word Repository service.
v2: Distributed Objects (RMI)
Re-architected the system to utilize Java RMI, replacing manual socket handling with Distributed Objects. Implemented a stateful server capable of managing concurrent sessions and multi-player game stems through synchronized remote methods.
v3: Fault Tolerance and At-Most-Once Semantics
Augmented the RMI infrastructure with a Failure Detector using heartbeat monitoring to track ALIVE, SUSPECTED, and FAILED client states. Engineered At-Most-Once semantics through request deduplication and sequence numbering to ensure idempotent server behavior.
v4: Peer-to-Peer and Consensus
Transitioned to a Peer-to-Peer (P2P) architecture using a Replicated State Machine model. Implemented FIFO-Total Order Broadcast powered by Lamport Logical Clocks and priority queues to maintain absolute consistency across all player replicas.
CAD
Gallery of Models











A gallery of the various CAD models I have created over the years.
Animations
Drill Animation
Modeled and animated a drill in SOLIDWORKS, based on the designs of a third party.
Unreal Engine Animation
Using premade models I created a living room environment and rendered an animation.

