Juan Diego Serrato
Software Engineer | BSc Computer Science | Minor in Business | Mechanical Engineering Technology
Low Level C
Down The Hill | Systems Programming Project
View Source Code2D monochrome game for the Atari ST interfacing directly with Motorola 68000 hardware. Features a custom C raster library and a double-buffering system synchronized to 70Hz VSYNC for flicker-free performance.
co-developer: Diego Gonzalez
Custom Linux Shell
View Source CodeFunctional command-line interface handling process forking, piping, and I/O redirection using Unix system calls. Click image for technical specifications.
co-developer: Depanshu Suyal
Multi Threaded Chat Application
View Source CodeReal-time server-client architecture supporting concurrent users via multi-threading and socket programming. Click image for technical specifications.
co-developer: Depanshu Suyal
AI
AI Powered Insurance Portfolio Optimizer
View Source CodeSupervised learning model to predict insurance risk and uses search algorithms to select an optimal set of clients to maximize profit within a fixed startup budget.
co-developers: Shoun Shajan, Kieran Randall
Evolutionary Reinforcement Learning Agents
View Source CodeA research simulation investigating the Baldwin Effect by evolving a population of Reinforcement Learning agents (Hunter vs. Prey) using a custom Genetic Algorithm and Function Approximation.
co-developers: Shoun Shajan, Kieran Randall
Distributed Systems
v1: Microsevices and Socket Programming
View Source CodeDeveloped a crossword puzzle game using a Microservices architectural style. Engineered a custom TCP/UDP communication protocol to coordinate game logic with a standalone Word Repository service.
v2: Distributed Objects (RMI)
View Source CodeRe-architected the system to utilize Java RMI, replacing manual socket handling with Distributed Objects. Implemented a stateful server capable of managing concurrent sessions and multi-player game stems through synchronized remote methods.
v3: Fault Tolerance and At-Most-Once Semantics
View Source CodeAugmented the RMI infrastructure with a Failure Detector using heartbeat monitoring to track ALIVE, SUSPECTED, and FAILED client states. Engineered At-Most-Once semantics through request deduplication and sequence numbering to ensure idempotent server behavior.
v4 Peer-to-Peer and Consensus
View Source CodeTransitioned to a Peer-to-Peer (P2P) architecture using a Replicated State Machine model. Implemented FIFO-Total Order Broadcast powered by Lamport Logical Clocks and priority queues to maintain absolute consistency across all player replicas.
Fullstack
Engineering Portfolio
A minimalist web application built to showcase multi-disciplinary engineering projects:
CAD
Gallery of Models











A gallery of the various CAD models I have created over the years.
Animations
Drill Animation
Modeled and animated a drill in SOLIDWORKS, based on the designs of a third party.
Unreal Engine Animation
Using premade models I created a living room environment and rendered an animation.

